VictoryDiagram23 30.11.2015 - Added combat module infamy rules. Combat03 06.09.2015 - First release. - 1.2: no crew needed for claimp jump. - 4.1: point 3 revised and some explanation added. RocketDiagram15 02.08.2015 - Phil Collins no longer steals your fuel. CheatSheet23 18.12.2014 - Transfer cards action didn't mention swapping hand cards with other players. Now it does. - Added a note about crew beyond LEO being discarded instead of decommissioned. VictoryDiagram22 07.12.2014 - Made factory tracks longer. SolarCycle22 07.12.2014 - More inspiration early in the game: inspiration happens on 5 or 6 if nobody is beyond LEO. - Space is slightly more deadly: hazard rolls from life support degradation begin when the number of yellow cubes is equal to crew's rad hardness. CheatSheet22 07.12.2014 - Simpler research: choose one or two top cards for auction. This should speed up things. Also added missing note about other players paying to you if they win. - Factory refuelling clarified: a factory can refuel all collocated stacks with one extraterrestrial action. - Changes to claim action: probability of success now slightly greater at small sites. Removed inspiration from claim, because it might slow down the game and it was never used anyway. - Afterburner clarified: can only be used for move and landing/lift off actions. Must be activated separately for each action. - Clarified landing/lift off actions by adding the note about calculating acceleration. VictoryDiagram21 06.12.2014 - Manned sample return points slightly adjusted. - Updated spectral type production capability to match the new cards. - Factory points reduced (unless you can achieve monopoly). - New factories can now be built even when the end condition for that spectral type has been reached. Otherwise it might prevent projects. - Game now ends when the number or completed end conditions equals the number of players (previously it was always 3). CheatSheet21 23.11.2014 - Removed last references to dirt. - Two VP tokens from science sites.